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    • NOVA - The Game

NOVA Game Introduction: Empowering K-12 Students with 21st-C

Overview of NOVA


NOVA—Navigating Opportunities Via Adventure—is an immersive, gamified educational experience designed specifically for K-12 students. 

This innovative game transforms the classroom into an exciting adventure where students become Nova Explorers, embarking on quests to solve real-world challenges based on the United Nations Sustainable Development Goals (UNSDGs).


By integrating the design thinking process with engaging gameplay, NOVA fosters essential 21st-century skills such as critical thinking, creativity, collaboration, communication, and adaptability. 

The game is meticulously crafted to align with educational standards, making learning impactful and enjoyable.

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Key Features of the Game

1. NOVA Framework Phases

Navigate: Students explore and understand real-world challenges.

Observe: They analyse problems deeply to define core issues.

Venture: Generate innovative ideas and experiment with solutions.

Adapt: Develop, test, and refine prototypes based on feedback.


2. Gamification Elements

Comprehensive Point System:  Earn Experience Points (XP) and Nova Coins for completing tasks and demonstrating skills.

Unique Badges and Tokens: Collect badges like "Curiosity Catalyst" and "Teamwork Titan" to showcase achievements.

Time-Limited Challenges: Engage in tasks with set time frames to enhance focus and efficiency.

Secret Missions: Unlock hidden quests related to UNSDG sub-goals for deeper exploration.Event Cards and VUCA Situations: Face unexpected challenges simulating real-world complexities.

Kudos Cards: Receive immediate positive feedback from educators.

Quest Journals: Document achievements, experiences, and reflections throughout the journey.


3. Collaborative and Competitive Elements

Team Quests: Work collaboratively to achieve common goals.

Challenge Matches: Present solutions and receive peer votes, fostering public speaking and critical evaluation.

Leaderboards: Encourage friendly competition between teams.


4. Integration with UNSDGs

Quest Cards: Based on specific UNSDGs, providing real-world relevance.

Secret Missions: Focus on UNSDG sub-goals, enhancing understanding and impact.


5. Mentorship and Peer Learning

Subject Matter Experts: Opportunities for mentorship from experts.

Peer Sharing Sessions: Encourage collaboration and knowledge exchange among students.

Core Ideas Representing the GAME

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